Metadata
{
"MapList": [
"apetavern.gr_beach"
],
"MaxPlayers": 16,
"MinPlayers": 0,
"GameNetworkType": "Multiplayer",
"MapSelect": "Hidden",
"RankType": "None",
"PerMapRanking": false,
"LeaderboardType": "None",
"GameCategory": "None",
"Compiler": {
"RootNamespace": "Grubs",
"DefineConstants": "SANDBOX;ADDON;DEBUG",
"NoWarn": "1701;1702;1591;1998",
"WarningsAsErrors": "",
"Whitelist": true,
"AssemblyReferences": [],
"IgnoreFolders": [
"editor",
"unittest"
],
"DistinctAssemblyReferences": []
},
"GameSettings": {
"grubs_game": {
"DisplayType": "Choice",
"Choices": [
{
"Value": "ffa",
"Name": "Free For All"
},
{
"Value": "tdm",
"Name": "Team Deathmatch"
}
],
"ConVarName": "grubs_game",
"DisplayName": "Gamemode",
"DefaultValue": "ffa",
"Description": ""
},
"minimum_players": {
"DisplayType": "Integer",
"Choices": [],
"ConVarName": "minimum_players",
"DisplayName": "Minimum Players",
"DefaultValue": "0",
"Description": "The minimum amount of players you need to play the game.",
"Minimum": 2,
"Maximum": 99
},
"maximum_players": {
"DisplayType": "Integer",
"Choices": [],
"ConVarName": "maximum_players",
"DisplayName": "Maximum Players",
"DefaultValue": "4",
"Description": "The maximum amount of players that can play the game.",
"Minimum": 2,
"Maximum": 100
},
"grub_count": {
"DisplayType": "Integer",
"Choices": [],
"ConVarName": "grub_count",
"DisplayName": "Grub Count",
"DefaultValue": "4",
"Description": "The amount of Grubs each team will have.",
"Minimum": 1,
"Maximum": 100
},
"turn_duration": {
"DisplayType": "Float",
"Choices": [],
"ConVarName": "turn_duration",
"DisplayName": "Turn Duration",
"DefaultValue": "60",
"Description": "The max time in seconds that a turn will last.",
"Minimum": 1,
"Maximum": 60
},
"wind_enabled": {
"DisplayType": "Boolean",
"Choices": [],
"ConVarName": "wind_enabled",
"DisplayName": "Wind Enabled",
"DefaultValue": "true",
"Description": "Whether or not the wind system is enabled."
},
"wind_force": {
"DisplayType": "Float",
"Choices": [],
"ConVarName": "wind_force",
"DisplayName": "Wind Force",
"DefaultValue": "0.1",
"Description": "The amount of force a single step of wind will have.",
"Minimum": 0.1,
"Maximum": 1
},
"crate_weapon_chance": {
"DisplayType": "Integer",
"Choices": [],
"ConVarName": "crate_weapon_chance",
"DisplayName": "Weapon Crate Chance",
"DefaultValue": "10",
"Description": "The percent chance that a weapon crate will spawn at the end of every turn.",
"Maximum": 100
},
"crate_health_chance": {
"DisplayType": "Integer",
"Choices": [],
"ConVarName": "crate_health_chance",
"DisplayName": "Health Crate Chance",
"DefaultValue": "5",
"Description": "The percent chance that a health crate will spawn at the end of every turn.",
"Maximum": 100
},
"movement_grace": {
"DisplayType": "Integer",
"Choices": [],
"ConVarName": "movement_grace",
"DisplayName": "Movement Grace Period",
"DefaultValue": "5",
"Description": "The amount of seconds a Grub will get to move after using their weapon.",
"Maximum": 60
},
"terrain_file": {
"Choices": [],
"ConVarName": "terrain_file",
"DisplayName": "Terrain File",
"DefaultValue": "",
"Description": "The path to a custom Grubs map to use instead of random generation. This file is only needed on the server host."
},
"terrain_type": {
"DisplayType": "Choice",
"Choices": [
{
"Value": "None",
"Name": "None"
},
{
"Value": "Dirt",
"Name": "Dirt"
},
{
"Value": "Sand",
"Name": "Sand"
},
{
"Value": "Lava",
"Name": "Lava"
}
],
"ConVarName": "terrain_type",
"DisplayName": "Terrain Type",
"DefaultValue": "Sand",
"Description": "The type of material to be applied to the terrain."
},
"terrain_border": {
"DisplayType": "Boolean",
"Choices": [],
"ConVarName": "terrain_border",
"DisplayName": "Terrain Border",
"DefaultValue": "false",
"Description": "Whether the terrain should have a border or not."
},
"terrain_altered": {
"DisplayType": "Boolean",
"Choices": [],
"ConVarName": "terrain_altered",
"DisplayName": "Use Altered Terrain",
"DefaultValue": "true",
"Description": "Altered terrain is curated to look more like little islands with a height threshold so the terrain does not fill up the entire grid. We recommend using it."
},
"terrain_dilation": {
"DisplayType": "Integer",
"Choices": [],
"ConVarName": "terrain_dilation",
"DisplayName": "Terrain Dilation Amount",
"DefaultValue": "1",
"Description": "The amount the terrain is dilated. The blobs in the terrain are extruded a certain number of times. Only applicable when Altered Terrain is enabled.",
"Maximum": 10
},
"terrain_resolution": {
"DisplayType": "Float",
"Choices": [],
"ConVarName": "terrain_resolution",
"DisplayName": "Terrain Resolution",
"DefaultValue": "0.5",
"Description": "The resolution of the noise for the terrain. Lower means less blobs, and higher means more blobs.",
"Maximum": 1
},
"terrain_scale": {
"DisplayType": "Integer",
"Choices": [],
"ConVarName": "terrain_scale",
"DisplayName": "Terrain Scale",
"DefaultValue": "15",
"Description": "Represents the size of a single point of terrain. A higher scale means the terrain is larger in the world.",
"Minimum": 5,
"Maximum": 50
},
"terrain_width": {
"DisplayType": "Integer",
"Choices": [],
"ConVarName": "terrain_width",
"DisplayName": "Terrain Width",
"DefaultValue": "320",
"Description": "The width of the terrain grid. The higher this is, the slower performance will be during terrain updates.",
"Minimum": 50,
"Maximum": 500
},
"terrain_height": {
"DisplayType": "Integer",
"Choices": [],
"ConVarName": "terrain_height",
"DisplayName": "Terrain Height",
"DefaultValue": "180",
"Description": "The height of the terrain grid. The higher this is, the slower performance will be during terrain updates.",
"Minimum": 50,
"Maximum": 500
}
},
"ControlModes": {
"Keyboard": true
},
"ParentPackage": "",
"PackageSettings": [
{
"DisplayType": "Choice",
"Choices": [
{
"Value": "FreeForAll",
"Name": "Free For All"
}
],
"ConVarName": "grubs_game",
"DisplayName": "Gamemode",
"DefaultValue": "FreeForAll",
"Description": "",
"Group": "Game"
},
{
"DisplayType": "Integer",
"Choices": [],
"ConVarName": "minimum_players",
"DisplayName": "Minimum Players",
"DefaultValue": "2",
"Description": "The minimum amount of players you need to play the game.",
"Group": "Game",
"Minimum": 2,
"Maximum": 99
},
{
"DisplayType": "Integer",
"Choices": [],
"ConVarName": "maximum_players",
"DisplayName": "Maximum Players",
"DefaultValue": "8",
"Description": "The maximum amount of players that can play the game.",
"Group": "Game",
"Minimum": 2,
"Maximum": 8
},
{
"DisplayType": "Integer",
"Choices": [],
"ConVarName": "grub_count",
"DisplayName": "Grub Count",
"DefaultValue": "2.3223982",
"Description": "The amount of Grubs each team will have.",
"Group": "Game",
"Minimum": 1,
"Maximum": 8
},
{
"DisplayType": "Float",
"Choices": [],
"ConVarName": "turn_duration",
"DisplayName": "Turn Duration",
"DefaultValue": "45",
"Description": "The max time in seconds that a turn will last.",
"Group": "Game",
"Minimum": 1,
"Maximum": 180
},
{
"DisplayType": "Boolean",
"Choices": [],
"ConVarName": "wind_enabled",
"DisplayName": "Wind Enabled",
"DefaultValue": "true",
"Description": "Whether or not the wind system is enabled.",
"Group": "Game"
},
{
"DisplayType": "Float",
"Choices": [],
"ConVarName": "wind_force",
"DisplayName": "Wind Force",
"DefaultValue": "0.1",
"Description": "The amount of force a single step of wind will have.",
"Group": "Game",
"Minimum": 0.1,
"Maximum": 1
},
{
"DisplayType": "Integer",
"Choices": [],
"ConVarName": "crate_weapon_chance",
"DisplayName": "Weapon Crate Chance",
"DefaultValue": "10",
"Description": "The percent chance that a weapon crate will spawn at the end of every turn.",
"Group": "Crates",
"Maximum": 100
},
{
"DisplayType": "Integer",
"Choices": [],
"ConVarName": "crate_health_chance",
"DisplayName": "Health Crate Chance",
"DefaultValue": "5",
"Description": "The percent chance that a health crate will spawn at the end of every turn.",
"Group": "Crates",
"Maximum": 100
},
{
"DisplayType": "Integer",
"Choices": [],
"ConVarName": "movement_grace",
"DisplayName": "Movement Grace Period",
"DefaultValue": "4",
"Description": "The amount of seconds a Grub will get to move after using their weapon.",
"Group": "Game",
"Maximum": 60
},
{
"DisplayType": "Integer",
"Choices": [],
"ConVarName": "terrain_length",
"DisplayName": "Terrain Length",
"DefaultValue": "2048",
"Description": "The length of the terrain.",
"Group": "Terrain",
"Minimum": 512,
"Maximum": 4096
},
{
"DisplayType": "Integer",
"Choices": [],
"ConVarName": "terrain_height",
"DisplayName": "Terrain Height",
"DefaultValue": "1024",
"Description": "The height of the terrain.",
"Group": "Terrain",
"Minimum": 256,
"Maximum": 2048
},
{
"DisplayType": "Float",
"Choices": [],
"ConVarName": "terrain_noise_zoom",
"DisplayName": "Terrain Zoom",
"DefaultValue": "2",
"Description": "The amount of zoom applied to the Perlin noise.",
"Group": "Terrain",
"Minimum": 1,
"Maximum": 5,
"Step": 1
},
{
"DisplayType": "Choice",
"Choices": [
{
"Value": "0",
"Name": "Generated"
},
{
"Value": "1",
"Name": "Texture"
}
],
"ConVarName": "terrain_type",
"DisplayName": "Terrain Type",
"DefaultValue": "0",
"Description": "The type of terrain to be used, currently between random generated noise and texture (experimental).",
"Group": "Terrain"
},
{
"DisplayType": "Choice",
"Choices": [
{
"Value": "0",
"Name": "Grubs"
},
{
"Value": "1",
"Name": "Islands"
},
{
"Value": "2",
"Name": "AntFarm"
},
{
"Value": "3",
"Name": "Cavern"
},
{
"Value": "4",
"Name": "Bunkers"
},
{
"Value": "5",
"Name": "AICavern"
},
{
"Value": "6",
"Name": "Hightower"
}
],
"ConVarName": "terrain_texture",
"DisplayName": "Terrain Texture",
"DefaultValue": "0",
"Description": "The prefabricated texture to use for the terrain.",
"Group": "Terrain"
},
{
"DisplayType": "Choice",
"Choices": [
{
"Value": "0",
"Name": "Sand"
},
{
"Value": "1",
"Name": "Dirt"
},
{
"Value": "2",
"Name": "Cereal"
}
],
"ConVarName": "terrain_environment_type",
"DisplayName": "Terrain Environment Type",
"DefaultValue": "0",
"Description": "The type of environment to be used for the terrain.",
"Group": "Terrain"
},
{
"DisplayType": "Float",
"Choices": [],
"ConVarName": "terrain_amplitude",
"DisplayName": "Terrain Amplitude",
"DefaultValue": "48",
"Description": "The strength of the curves in the terrain\u0027s heightmap.",
"Group": "Terrain",
"Minimum": 16,
"Maximum": 128,
"Step": 1
},
{
"DisplayType": "Float",
"Choices": [],
"ConVarName": "terrain_frequency",
"DisplayName": "Terrain Frequency",
"DefaultValue": "0.5",
"Description": "The frequency of the curves in the terrain\u0027s heightmap.",
"Group": "Terrain",
"Minimum": 0.1,
"Maximum": 10,
"Step": 0.1
},
{
"DisplayType": "Boolean",
"Choices": [],
"ConVarName": "gr_spawn_late_joiners",
"DisplayName": "Spawn Late Joiners",
"DefaultValue": "false",
"Description": "Spawns a single worm at a random location for players who join late instead of them being a spectator.",
"Group": "Game"
},
{
"DisplayType": "Integer",
"Choices": [],
"ConVarName": "gr_sd_delay",
"DisplayName": "Sudden Death Delay",
"DefaultValue": "6",
"Description": "The amount of rounds to be played before Sudden Death begins.",
"Group": "Sudden Death",
"Minimum": 1,
"Maximum": 40
},
{
"DisplayType": "Choice",
"Choices": [
{
"Value": "15",
"Name": "Low"
},
{
"Value": "30",
"Name": "Medium"
},
{
"Value": "50",
"Name": "High"
}
],
"ConVarName": "gr_sd_aggression",
"DisplayName": "Sudden Death Aggression",
"DefaultValue": "30",
"Description": "How harshly Sudden Death affects the terrain.",
"Group": "Sudden Death"
},
{
"DisplayType": "Boolean",
"Choices": [],
"ConVarName": "gr_sd_onehealth",
"DisplayName": "One Health",
"DefaultValue": "false",
"Description": "Should all Grubs have their health set to 1 when Sudden Death begins?",
"Group": "Sudden Death"
}
],
"CsProjName": "",
"Summary": "A worms-inspired artillery game for s\u0026box with randomly generated levels.",
"Description": "Grubs (in development) by Ape Tavern\n\nLeave your feedback @ discord.gg/apetavern\n\nCredits:\nGooman\nTrundler\nMatt944\nShadowBrain\nxezno\nJammie\nmatek\nWillow\nPukes\n\nSpecial thanks for Ziks for 2D SDF Terrain library!",
"Public": true,
"ReplaceTags": "",
"InputSettings": {
"Actions": [
{
"Name": "camera_pan",
"KeyboardCode": "mouse2",
"GamepadCode": "LeftTrigger",
"GroupName": "Camera"
},
{
"Name": "camera_reset",
"KeyboardCode": "mouse3",
"GamepadCode": "LeftJoystickButton",
"GroupName": "Camera"
},
{
"Name": "inventory",
"KeyboardCode": "q",
"GamepadCode": "None",
"GroupName": "UI"
},
{
"Name": "chat",
"KeyboardCode": "enter",
"GamepadCode": "None",
"GroupName": "UI"
},
{
"Name": "fire",
"KeyboardCode": "mouse1",
"GamepadCode": "RightTrigger",
"GroupName": "Weapon"
},
{
"Name": "forward",
"KeyboardCode": "w",
"GamepadCode": "DpadNorth",
"GroupName": "Movement"
},
{
"Name": "backward",
"KeyboardCode": "s",
"GamepadCode": "DpadSouth",
"GroupName": "Movement"
},
{
"Name": "left",
"KeyboardCode": "a",
"GamepadCode": "DpadWest",
"GroupName": "Movement"
},
{
"Name": "right",
"KeyboardCode": "d",
"GamepadCode": "DpadEast",
"GroupName": "Movement"
},
{
"Name": "jump",
"KeyboardCode": "space",
"GamepadCode": "A",
"GroupName": "Movement"
},
{
"Name": "backflip",
"KeyboardCode": "shift",
"GamepadCode": "B",
"GroupName": "Movement"
},
{
"Name": "voice",
"KeyboardCode": "v",
"GamepadCode": "None",
"GroupName": "Other"
},
{
"Name": "toggle_equipment",
"KeyboardCode": "C",
"GamepadCode": "RightJoystickButton",
"GroupName": "Other"
},
{
"Name": "next_equipment",
"KeyboardCode": "E",
"GamepadCode": "None",
"GroupName": "Other"
},
{
"Name": "toggle_inventory",
"KeyboardCode": "Q",
"GamepadCode": "SwitchRightBumper",
"GroupName": "Other"
},
{
"Name": "previous_equipment",
"GamepadCode": "SwitchLeftBumper",
"GroupName": "Other"
},
{
"Name": "precision_aim",
"KeyboardCode": "ALT",
"GamepadCode": "None",
"GroupName": "Weapon"
},
{
"Name": "mouse_look",
"KeyboardCode": "look",
"GamepadCode": "None",
"GroupName": "Weapon"
}
],
"__guid": "462cd8dc-4078-4db6-9df8-21ff504a1afb"
},
"HttpAllowList": null,
"LaunchConfigs": [
{
"Name": "Grubs Dev",
"GameIdent": "apetavern.grubs#local",
"MapName": "apetavern.gr_beach",
"MaxPlayers": 8,
"GameSettings": {},
"Addons": "",
"PreLaunchCommand": "",
"PostLaunchCommand": ""
}
],
"TickRate": 120,
"StartupScene": "scenes/main_menu.scene",
"LaunchMode": "Normal",
"Resources": "*.vmdl_c.png\n*.vmdl.png\n*.sdflayer\nfonts/*\ntextures/*\nmaterials/reticle/*",
"CodePackageReferences": []
}
Files