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Gameplay Update

Money Tycoon - GamePlay Update

First of all

Thanks you all for the support of in little project i have made since two weeks.
This project, i think end today, i want to move forward and start a new project.

But because i saw that many of you wanted to play it for real, i was wanted to make at least playable.

So MoneyTycoon, enter in a "Only support" state, where i am only going to fix critical bugs.

Before that i introduce the last things i made.

A two weeks adventure

You can find some videos about the project here :

Last one --> https://streamable.com/s2swmx


https://streamable.com/vdqwm3
https://streamable.com/hgwpbe
https://streamable.com/agf3pu
https://streamable.com/oh6fik


What was the main objective :

"bitciosn miners

The player buys a plot of land, in which he can place shelves.

He can then go and buy graphics cards and generators to produce bitcions.

Graphic cards automatically generate money.


- Buying land
- Energy management
- seller

> from my notepad two weeks ago.

I did managed to make everything i was planning without any knowledge of S&Box Thanks to the facepunch team for making a so great tool ! 

Path note

Prices and Earnings Adjusted for High Income


1. Terrain

   - Price: 100 credits

2. Shelves

- Small Shelf (4 slots): 150 credits
   
- Medium Shelf (8 slots): 300 credits
  
- Large Shelf (9 slots): 350 credits
   
- Gigantic Shelf (48 slots): 1800 credits

3. GPU Generators   
- Basic GPU (Model 1): Price: 50 credits, Generates 50 credits every 30 seconds, Consumes 10 units of energy
   
- Intermediate GPU (Model 2): Price: 200 credits, Generates 200 credits every 30 seconds, Consumes 30 units of energy
   
- Advanced GPU (Model 3): Price: 500 credits, Generates 600 credits every 30 seconds, Consumes 50 units of energy
   
- Elite GPU (Model 4): Price: 1000 credits, Generates 1500 credits every 30 seconds, Consumes 100 units of energy

4. Energy Generators
- Basic Generator (Model 1): 200 credits, Produces 100 units of energy
   
- Advanced Generator (Model 2): 800 credits, Produces 400 units of energy

Initial Configurations
- Starting credits: 10,000 credits

Map

Fixing the map a little bit, fixing material and adding new props.

Features:

- Add new energy generator 
    - Add new display message when not enought energy in Shelf display, and player HUD.

Bugs

- Fix bug where other peoples doesn't see other "Shelf information panel" and also receive and Error.

- Add a way better networking for PlayerZoneControll

- Add "Control Input Panel" to GPU, and Props.

- Add some control system in OnFixedUpdate into an self time control using TimeSince, making some systems executed every 1s and not every 60 pers secs. (big fps optimisation).




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