{ "MaxPlayers": 8, "MinPlayers": 1, "GameNetworkType": "Multiplayer", "MapSelect": "Tagged", "MapList": [], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "ProjectTemplate": null, "GameCategory": "Horror", "Collision": { "Defaults": { "solid": "Collide", "trigger": "Trigger", "ladder": "Ignore", "water": "Trigger", "human": "Collide", "ghost": "Ignore", "debris": "Unset", "player": "Unset", "pickupable": "Unset", "playertrigger": "Ignore", "itemtrigger": "Ignore" }, "Pairs": [ { "a": "solid", "b": "solid", "r": "Collide" }, { "a": "trigger", "b": "playerclip", "r": "Ignore" }, { "a": "trigger", "b": "solid", "r": "Trigger" }, { "a": "playerclip", "b": "solid", "r": "Collide" }, { "a": "human", "b": "human", "r": "Collide" }, { "a": "human", "b": "ghost", "r": "Ignore" }, { "a": "ghost", "b": "ghost", "r": "Ignore" }, { "a": "water", "b": "human" }, { "a": "ladder", "b": "human" }, { "a": "trigger", "b": "human", "r": "Trigger" }, { "a": "solid", "b": "human" }, { "a": "solid", "b": "ghost", "r": "Ignore" }, { "a": "human", "b": "debris", "r": "Ignore" }, { "a": "ghost", "b": "debris", "r": "Ignore" }, { "a": "trigger", "b": "player", "r": "Trigger" }, { "a": "trigger", "b": "ghost", "r": "Trigger" }, { "a": "player", "b": "pickupable", "r": "Ignore" }, { "a": "human", "b": "pickupable", "r": "Ignore" }, { "a": "ghost", "b": "pickupable", "r": "Ignore" }, { "a": "human", "b": "playertrigger", "r": "Trigger" }, { "a": "ghost", "b": "playertrigger", "r": "Trigger" }, { "a": "player", "b": "playertrigger", "r": "Trigger" }, { "a": "pickupable", "b": "itemtrigger", "r": "Trigger" } ] }, "GameSettings": { "sco_cv_gametype": { "DisplayType": "Choice", "Choices": [ { "Value": "Escape", "Name": "Escape" } ], "ConVarName": "sco_cv_gametype", "DisplayName": "Game Type", "DefaultValue": "Escape", "Description": "Select which gametype you wish to play\n\n-Escape: Escape the monster before it catches you by doing objectives\n\n-Possession: Hide and Seek with twists" }, "sco_cv_maxrounds": { "DisplayType": "Integer", "Choices": [], "ConVarName": "sco_cv_maxrounds", "DisplayName": "Max Rounds", "DefaultValue": "3", "Description": "How many rounds before a map vote initiates", "Group": "", "Minimum": 1, "Maximum": 9 }, "sco_cv_start_players": { "DisplayType": "Integer", "Choices": [], "ConVarName": "sco_cv_start_players", "DisplayName": "Minimum Players", "DefaultValue": "5", "Description": "The minimum amount of players required to start the game", "Group": "", "Minimum": 2, "Maximum": 8 }, "sco_cv_start_wait": { "DisplayType": "Integer", "Choices": [], "ConVarName": "sco_cv_start_wait", "DisplayName": "Wait Before Start", "DefaultValue": "15", "Description": "How many seconds to wait after reaching Minimum Players before starting the game", "Group": "", "Minimum": 5, "Maximum": 60 } }, "Physics": { "SubSteps": 4, "TimeScale": 1, "Gravity": "0,0,-800", "AirDensity": 1.2, "SleepingEnabled": true, "SimulationMode": "Continuous", "PositionIterations": 2, "VelocityIterations": 8, "SoftBodyIterations": 1, "SoftBodySubsteps": 1 }, "ParentPackage": "", "ControlModes": { "Keyboard": true, "VR": true }, "Summary": "An asymmetric puzzle solving horror game", "Description": "**Main mode is Escape, which should be played first. Possession is an extra game mode.**\n\n\nEscape\n\nAn asymmetric puzzle-solving horror game where the contestants get more than what they signed up for...\n\nThe three maps play in order, just run the game and enjoy. \n\nPlayed with 2-8 players, though we recommended 5 players.\n\n\nPossession\n\nA hide and seek infection mode.\n\nThree Thieves Discord: https://discord.gg/GGvjVpZHb2\n", "Public": true }
Name | Size | |
.bin | ||
text_snippet | manifest.json | 52B |
text_snippet | package.base.dll | 551KB |
text_snippet | package.thieves.scareco.dll | 185KB |
devcam | ||
text_snippet | devcamoverlay.scss | 2.8KB |
entities/trap | ||
text_snippet | trappoint.scss | 642B |
materials/particle | ||
insert_photo | base_trail.vtex_c | 65.9KB |
materials/particle/particle_flares | ||
insert_photo | particle_flare_007b.vtex_c | 15.2KB |
models/3t_22/crt/face | ||
text_snippet | scream.sound_c | 664B |
text_snippet | scream.vsnd_c | 262.7KB |
models/3t_22/items/flashlight | ||
insert_photo | flashlight_flashlight_ao_png_8fa7ae90.generated.vtex_c | 429.8KB |
insert_photo | flashlight_flashlight_basecolor_png_5fc0b96.generated.vtex_c | 291.5KB |
insert_photo | flashlight_flashlight_normal_png_3a6e5e8d.generated.vtex_c | 791.3KB |
obsolete | ||
text_snippet | obsolete.txt | 736B |
particles | ||
text_snippet | placeofinterest.vpcf_c | 2.4KB |
sounds/door_unlock | ||
text_snippet | door_unlock_final.sound_c | 688B |
text_snippet | door_unlock_final.vsnd_c | 558.3KB |
text_snippet | door_unlock.vsnd_c | 558.3KB |
sounds/gameplay | ||
text_snippet | endround.sound_c | 638B |
text_snippet | ghost_released.sound_c | 662B |
text_snippet | hospital_end.sound_c | 642B |
text_snippet | house_end.sound_c | 637B |
text_snippet | kill_sound.sound_c | 666B |
text_snippet | moans.sound_c | 620B |
text_snippet | music_chase.sound_c | 806B |
text_snippet | scary_ambience.sound_c | 660B |
text_snippet | sound_caught.sound_c | 642B |
text_snippet | sound_ghostfoundplayer.sound_c | 663B |
text_snippet | sound_notify_lastliving.sound_c | 655B |
text_snippet | sound_notify_living.sound_c | 657B |
sounds/jam/basement_cassette | ||
text_snippet | play_cass_real.sound_c | 712B |
text_snippet | play_cass_real.vsnd_c | 2.4MB |
sounds/jam/basement_open | ||
text_snippet | 2 - digouts.vsnd_c | 645.9KB |
text_snippet | basement_open.sound_c | 356B |
text_snippet | basement_open.vsnd_c | 1.1MB |
sounds/jam/begin | ||
text_snippet | begin1.sndscape_c | 626B |
text_snippet | begin1.sound_c | 645B |
text_snippet | begin1.vsnd_c | 1.3MB |
sounds/jam/board_sound_joe | ||
text_snippet | board_sound_joe.sound_c | 696B |
text_snippet | board_sound_joe.vsnd_c | 6.9MB |
sounds/jam/floppy_sound | ||
text_snippet | floppyendtone.sound_c | 698B |
text_snippet | floppyendtone.vsnd_c | 3.7MB |
text_snippet | floppyendtone1.sound_c | 690B |
text_snippet | floppyendtone1.vsnd_c | 3.7MB |
sounds/jam/joe_door_slam | ||
text_snippet | door_spawn.sound_c | 697B |
text_snippet | door_spawn.vsnd_c | 491.2KB |
sounds/player | ||
text_snippet | flashlight_off.sound_c | 645B |
text_snippet | flashlight_on.sound_c | 644B |
sounds/player/living | ||
text_snippet | ghost_nearby_fast.sound_c | 669B |
text_snippet | ghost_nearby_slow.sound_c | 669B |
sounds/player | ||
text_snippet | overlay_jumpscare.sound_c | 641B |
text_snippet | sanitylow.sound_c | 648B |
text_snippet | step_dirt_left.sound_c | 731B |
text_snippet | step_dirt_right.sound_c | 749B |
text_snippet | step_stone_left.sound_c | 749B |
text_snippet | step_stone_right.sound_c | 751B |
sounds/raw | ||
text_snippet | ambient_door_bang_2.vsnd_c | 61.5KB |
text_snippet | ambient_door_bang.vsnd_c | 54.6KB |
text_snippet | ambient_musicbox_1.vsnd_c | 6.2MB |
text_snippet | ambient_musicbox_seq_1.vsnd_c | 2.1MB |
text_snippet | boiling_water.vsnd_c | 282.8KB |
text_snippet | creaky_wood_door_close.vsnd_c | 250KB |
text_snippet | creaky_wood_door_moving.vsnd_c | 166.9KB |
text_snippet | creaky_wood_door_start.vsnd_c | 83KB |
text_snippet | creepy.sound_c | 1.2KB |
text_snippet | creepy.vsnd_c | 132.4KB |
text_snippet | creepydoorclose.vsnd_c | 433.3KB |
text_snippet | creepysound.vsnd_c | 1MB |
text_snippet | creepysounnddddddddd.vsnd_c | 1.3MB |
text_snippet | crying.vsnd_c | 756.5KB |
text_snippet | demonicscream.vsnd_c | 594.5KB |
text_snippet | door_close_005.vsnd_c | 24.3KB |
text_snippet | endround.vsnd_c | 764.9KB |
text_snippet | evenmorescarysounds.vsnd_c | 1.5MB |
text_snippet | flashlight_off.vsnd_c | 141.6KB |
text_snippet | flashlight_on.vsnd_c | 28.4KB |
text_snippet | game_begin_active.vsnd_c | 782.8KB |
text_snippet | ghost_chase_1.vsnd_c | 872.7KB |
text_snippet | ghost_chase_2.vsnd_c | 744KB |
text_snippet | ghost_chase_3.vsnd_c | 1.4MB |
text_snippet | ghost_found_player.vsnd_c | 668.2KB |
text_snippet | ghost_nearby_fast.vsnd_c | 83.4KB |
text_snippet | ghost_nearby_slow.vsnd_c | 117.2KB |
text_snippet | ghostgrowl.vsnd_c | 508.4KB |
text_snippet | ghostgrowl2.vsnd_c | 426.9KB |
text_snippet | ghostgrowl3.vsnd_c | 496.3KB |
text_snippet | hospital_end.vsnd_c | 4.5MB |
text_snippet | house_end.vsnd_c | 2.3MB |
text_snippet | jumpscare_1.vsnd_c | 1.9MB |
text_snippet | killsoundeffectreal.vsnd_c | 543.9KB |
text_snippet | last_alive.vsnd_c | 1.5MB |
text_snippet | locked_door.vsnd_c | 150.5KB |
text_snippet | moans.vsnd_c | 1.8MB |
text_snippet | notify_alive.vsnd_c | 1.3MB |
text_snippet | player_caught.vsnd_c | 1.4MB |
text_snippet | sanitylow_whispers.vsnd_c | 2.9MB |
text_snippet | scary_ambience.vsnd_c | 17.7MB |
text_snippet | sceach.vsnd_c | 1.9MB |
text_snippet | step_left_dirt_1.vsnd_c | 44KB |
text_snippet | step_left_dirt_2.vsnd_c | 40KB |
text_snippet | step_left_stone_1.vsnd_c | 14.9KB |
text_snippet | step_left_stone_2.vsnd_c | 14.9KB |
text_snippet | step_right_dirt_1.vsnd_c | 45KB |
text_snippet | step_right_dirt_2.vsnd_c | 38KB |
text_snippet | step_right_stone_1.vsnd_c | 11.4KB |
text_snippet | step_right_stone_2.vsnd_c | 11.1KB |
text_snippet | wtf.vsnd_c | 1.2MB |
sounds | ||
text_snippet | sceach.sound_c | 633B |
styles | ||
text_snippet | base.scss | 789B |
styles/base | ||
text_snippet | _fileentry.scss | 238B |
text_snippet | _navigator.scss | 62B |
text_snippet | _popup.scss | 3.4KB |
text_snippet | _splitcontainer.scss | 411B |
text_snippet | _tabcontainer.scss | 1.2KB |
text_snippet | _textentry.scss | 1.1KB |
styles | ||
text_snippet | form.scss | 894B |
styles/form | ||
text_snippet | _checkbox.scss | 791B |
text_snippet | _coloreditor.scss | 3.7KB |
text_snippet | _colorproperty.scss | 287B |
text_snippet | _dropdown.scss | 413B |
text_snippet | _slider.scss | 1.8KB |
text_snippet | _switch.scss | 879B |
ui/abilities | ||
text_snippet | eye_gray.png | 528.5KB |
text_snippet | eye_red.png | 1MB |
text_snippet | eye.png | 1MB |
text_snippet | mask_gray.png | 528.1KB |
text_snippet | mask.png | 528.1KB |
text_snippet | nolight_gray.png | 1MB |
text_snippet | nolight.png | 1MB |
text_snippet | skull_gray.png | 1MB |
text_snippet | skull.png | 528.5KB |
text_snippet | wave_white_gray.png | 529.2KB |
text_snippet | wave_white.png | 527.2KB |
ui/chat | ||
text_snippet | chatbox.scss | 1.6KB |
ui | ||
text_snippet | checkbox.html | 1.2KB |
text_snippet | checkbox.scss | 93B |
text_snippet | flashlight_off.png | 1.6KB |
text_snippet | flashlight_on.png | 2.7KB |
text_snippet | sanity.png | 7.7KB |
text_snippet | scare_placeholder.png | 50.7KB |
ui/scoreboard | ||
text_snippet | scoreboard.scss | 879B |
ui/styles | ||
text_snippet | abilitybar.scss | 4.2KB |
text_snippet | flashlightui.scss | 626B |
text_snippet | jumpscareoverlay.scss | 63B |
text_snippet | mapicon.scss | 2KB |
text_snippet | mapvotepanel.scss | 1.1KB |
text_snippet | notifyui.scss | 438B |
text_snippet | sanityui.scss | 535B |
text_snippet | scoreboard.scss | 2.1KB |
text_snippet | sprintindicator.scss | 649B |
text_snippet | staminabar.scss | 414B |
text_snippet | timer.scss | 153B |
text_snippet | waitingpanel.scss | 1KB |
ui/voicechat | ||
text_snippet | voicelist.scss | 814B |
text_snippet | voicespeaker.scss | 285B |