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ParticleEffect
.OnStep
System.Action
<
Particle
,
float
>
OnStep
{
get
;
set
;
}
Description
Called after the particles are stepped
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User Comments
Properties
Alpha
ApplyColor
ApplyRotation
ApplyShape
Bounce
Brightness
Bumpiness
Collision
CollisionIgnore
CollisionRadius
Damping
DieOnCollisionChance
Force
ForceDirection
ForceScale
Friction
Gradient
IsFull
Lifetime
MaxParticles
OnParticleCreated
OnParticleDestroyed
OnPostStep
OnPreStep
OnStep
Particles
PerParticleTimeScale
PreWarm
PushStrength
Roll
Scale
SequenceId
SequenceSpeed
SequenceTime
SheetSequence
Space
StartVelocity
Stretch
TimeScale
Tint
Methods
Emit
Step
Terminate