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About Networked GameObjects

Have you ever felt like passing through GUIDs is boring and too long winded?  Ever want to not do that and instead just pass through GameObject directly?  Well do I have the shitty library for you!  Using NetGameObject, you can easily pass GameObjects through broadcasts and sync them up without having to bother with the directory stuff (NOTE: this still does it in the background, just makes it less repetitive on your end).  

Networked GameObjects

networking GameObjects shortcut

Created
5/1/2024
Updated
5/1/2024
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