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SoundHandle
.Loopback
bool
Loopback
{
get
;
set
;
}
Description
If true, then this sound won't be played unless voice_loopback is 1. The assumption is that it's the local user's voice. Amplitude and visme data will still be available!
Return
User Comments
Properties
AirAbsorption
Amplitude
Decibels
DistanceAttenuation
ElapsedTime
Finished
IsPlaying
IsStopped
IsValid
LipSync
ListenLocal
Loopback
Name
Occlusion
OcclusionRadius
Pitch
Position
Reflections
Rotation
SampleRate
SpacialBlend
TargetMixer
Transform
Transmission
Volume
Methods
Dispose
Stop
Update
Static Methods
GetActive